ReachOut Orb is an innovative and engaging game designed for use in Year 9 and 10 classrooms, enabling teachers to facilitate lessons – mapped to the Australian HPE curriculum and general capabilities and the NSW PDHPE Curriculum – to improve student wellbeing and mental fitness.
ReachOut Orb takes place in a virtual world where a negative force known as ‘The Glitch’ has drained colour from the world and caused people and machines to behave oddly. Students interact with a range of characters in an attempt to return colour and positivity to the world, learning from the choices they make along the way.
Through a combination of game play and follow-up lessons, ReachOut Orb teaches students how to identify and use their strengths, boost positive emotions, develop and sustain positive relationships and develop resilience.
The supporting Teacher Resource and quick-start How-to Guide are available as free downloads from http:// ReachOut.com/Orb
Features
• Personalised, character-based Avatars
• Unique characters
• Challenging rolling-based action levels
• Password-protected registration
• A fun, educational experience
Compatibility
Built for both iPad and desktop (Requires iOS 8.0 or later).
Disclaimer:
This app is not meant to replace clinical care. If you or someone you know is experiencing difficulties with mental health, talk to your doctor or a healthcare professional.